Ghost 01
(work-in-progress)

      The generic ghost came out... Well, generic. I'll probably be revisiting this design a few times before I get one I really like. It turned out to be a little harder then I thought. I wanted something unique but at the same time it needed to be instantly recognizable as a ghost. That meant going with the transparent/glowy look.

      Since the ghosts are only background players, I think I can use this approach if I can't find something more original. Some of the ideas I had are just too complicated and time consuming to use.

      I will try playing around with some effects in post production (after it's been rendered). I'll see if I can come up with some new elements to composite with the 3D character.

      I plan on having the ghosts walk through tombstones and some of the other characters during the scene. That should also help sell their ghostliness.

      I have begun work on the body for this character, you can follow the progress on the Ghost 02 page.     

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