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Widescreen 01
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One of the things I am considering doing with the project is creating it in a "Widescreen" format. The idea is to give it more of a theatrical feel and at the same time speed up the rendering process. The speed increase would come from not having to render the black areas above and below the image. This test also incorporates a few post processing effects. An extra layer of fog has been added to the background elements and also the shadows have been punched up a little. Both of these tricks help add depth to the image. Speaking of depth, this images has also been given a Depth-of-field blur. This is to enhance the feeling that it was shot with an actual camera as well as the help add more depth to the scene. I am no longer punching up the overall scene like I had in the last few examples. I think this comes across more as a night time shot then before. I've also had to completely redo the torch's flame. I had not realized it but the fog was actually revealing the square panels that the old 2 dimensional flames were painted on. This flame is created by a series of "Particle Emitters" spraying out little lights into the scene. While it is a different look then what I originally had in mind, it does come with a few advantages. The main bonus is that it can be effected by wind. Now if I feel inspired, I can have a gust blow through the scene and flicker the hell out of the torch. There is also still a chance I will drop the torch altogether. I also reworked the way the light inside of Jacko's head works. You can now see the candle flames at all times. Plus he now has a hand, of a sort. I went with a vine type of a thing that wraps around the torch. It's still a bit crude at this point, as it does not allow for a lot of movement of his arm. If I do go with the torch and have him set it down somewhere, I will build a special arm just for the close up of him letting go of it. I'll have to give it some thought and see if it's worth it. "A
Visit from Old Nick"
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